Version 0.30


Due to bugs on the previous version, I decided to upload the next version, should get you to run the game fine.

Changelog from 0.28 to 0.30

Features:

  • Added paw pads to furries
  • Added options to show/hide FPS counter in the settings menu
  • Added optins to control mouse/controller sensitivity in the settings menu
  • Added some more sex noises for the other animations
  • Complete reworked the jiggle bone code so performance shouldn't drop anymore when multiple characters are too close to the player
  • Enabled hair physics (might not be perfect)
  • Added mouse wheel to change hotbar items (Rotating objects before placing in the world are now temporarily done with R)
  • Added Volumetric fog, visually no difference for now since it's only distance volumetric fog
  • Added missing gravity effect on the balls physics
  • Reworked the biome a little, most noticeable change is grass's changed color and casted shadow

Bug fixes

  • Fixed mouth not working on oral animations
  • Fixed random stutters after certain distance traveled
  • Fixed water edge artifacts
  • Fixed issues with camera movement being different on different FPS
  • Fixed a jitter and snap on the camera during sex options
  • Fixed issues with LODs changing real time not being registed unless reopening the game
  • Temporarily rolled back the physics engine to the default one since it's been more stable compared to current release

Performance improvements

  • Animation LODs
  • Changed how opacity dithering was handled per object
  • The save procedure has been reworked so saving new characters stutter for a way smaller period (can't get rid of it entirely for now)
  • Moved part of the world creation code to a lower level language, so starting a new world should take WAY less time now

Known bugs:

  • Trees are showing prompts while not holding the axe
  • You can place tents on water or mountain

Files

FurryCamp.0.30.zip 342 MB
95 days ago

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